# 
        Lightning Technologies
    
        # 
        Voxel Lighting (Phase 1)
    
{
    "DFFlagDebugRenderForceTechnologyVoxel": "True"
}
        # 
        Shadowmap Lighting (Phase 2)
    
{
    "FFlagDebugForceFutureIsBrightPhase2": "True"
}
        # 
        Future Lighting (Phase 3)
    
{
    "FFlagDebugForceFutureIsBrightPhase3": "True"
}
        # 
        Unified Lighting
    
{
    "FFlagRenderUnifiedLighting10": "True",
    "FFlagUnifiedLightingBetaFeature": "True"
}
        # 
        Unified Lighting Blendzone
    
{
    "FIntUnifiedLightingBlendZone": "500"
}