# 
        Rendering API
    
        # 
        Metal
    
Important
MacOS Only
{
    "FFlagDebugGraphicsPreferMetal": "True"
}
        # 
        Vulkan
    
Caution
Visual Bugs & Crashes
{
    "FFlagDebugGraphicsDisableDirect3D11": "True",
    "FFlagDebugGraphicsPreferVulkan": "True"
}
        # 
        OpenGL
    
{
    "FFlagDebugGraphicsDisableDirect3D11": "True",
    "FFlagDebugGraphicsPreferOpenGL": "True"
}
        # 
        Direct X 10
    
{
    "FFlagDebugGraphicsPreferD3D11FL10": "True"
}
        # 
        Direct X 11
    
{
    "FFlagDebugGraphicsPreferD3D11": "True"
}